Arcanine@Expert Belt
Intimidate
Adamant Nature
255 Attack, 255 Speed.
Thunder Fang
Fire Fang
Facade
Bite
Arcanine is mainly a double-fanged physicalist.. He really only has use for his amazing speed and power.
Rampardos@Lax Incense
Mold Breaker
Lonely Nature
255 Attack, 255 Speed.
Head Smash
Earthquake
Zen Headbutt
Brick Break
Gigars is mainly a suicide bomber. One clean hit from him and your out of there. Gigars has proven its power time, and time again by combaining with my Ninjask.
Yanmega@Wide Lens
Speed Boost
Hasty Nature
255 Sp.Attack, 255 Speed
Air slash
Bug Buzz
Psychic
Shadow Ball
Yanmega was meant to outspeed and destroy the opponent before they can launch an attack. Most times, it may get flinch hax which can be rather funny.
Raichu
Static
Jolly Nature
255 Speed, 255 Attack
Volt Tackle
Brick Break
Iron Tail
Facade
Mainly the same as Gigars, but faster. Much much faster.
Electivire@Life Orb
Motor Drive
Adamant Nature
Thunder Punch
Ice Punch
Cross Chop
Earthquake
Electivire really isn't much of a power house, due to the fact that it is from PBR and has crappy as hell IVs. But it makes up for it with excellent moves.
Glaceon@Life Orb
Snow cloak
Modest Nature
255 Sp. Attack, 255 Speed
Blizzard
Hyper Beam
Signal Beam
Shadow Ball
Cojiro was an awsoem chocie to have, considering that it is the Eeveelution I didn't have on a team. I made Cojiro mainly to act as a powerful Sp. Attacker.
Skarmory@Chesto Berry
Sturdy
Impish Nature
240 HP, 74 Attack, 196 Defense
Stealth Rock
Rest
Drill Peck
Roar
MetalFenix, being one of Marriland's creations, really peaked my interest considering Skarmory was one of my favorite pokemon. MetalFenix was meant to be a physical wall plus Sr/Roar Switch in.
Machamp@Choice Specs
Guts
Modest Nature
255 Sp. Attack, 255 speed.
Fire blast
Focus Blast
Vaccuum Wave
----------- (Don't know yet.)
chainOf7 basically speaks for itself. The shiny machamp was a crappy nature, but I got the idea form one of my previous clans ot make it into a specsChamp. It turned out pretty well I must say.. Not 100% sure on its battle strategy though.
Tyranitar@Lax Incense
Sand Stream
Adamant Nature
255 Attack, 255 Speed
Crunch
Stone Edge
Dragon Dance
Earthquake
Tyranitar is mainly another physical offender. Mainly used in either doubles with my ImmMENCE, or in a sandstorm team. Hardly ever used in singles.
Heracross@Salac Berry
Swarm
Adamant Nature
255 Attack, 255 Speed
Shadow claw
Stone Edge
Earthquake
Brick Break
Heracross does lack in speed, so I equipped it with the Salac berry to help boost its speed. Along with a wide arsenal of moves it can basically take on any type. I didn't equip it with close Combat due to the poularity of it, plus the defenses lacking.
Swellow@Flame Orb
Guts
Adamant Nature
255 Attack, 255 Speed
U-Turn
Aerial Ace
Facade
Roost
Basically with Aero the tactic is the Guts-Burn-Facade combo. Everyone should know how it works. Aero combines the speed and power needed to pull it off.
Ampharos@Leftovers
Static
Adamant Nature
255 Attack, 255 Speed
Body Slam
Fire Punch
Thunder Punch
Brick Break
Kershocker is just your average physical Ampharos. Nothing hiding there.
That's it for the rest of the spares.